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Flight Quarters is a game I built while on deployment. It's inspired by the popular 90s plastic puzzle, Rush Hour with a U.S. Navy theme. Instead of moving cars to free the red car, you are moving around helicopters on a LHD to free a path for the F-35 to take off. It's as simple as that.

The goal is simple, free the F-35 with as little moves as possible to score the most points. There are 50 levels and you can save your place along the way.

How I made it

I had a lot of time to kill and so I decided to work on a game in GB Studio. Each day I built one or two levels up to 27 Levels. The graphics I had Gemini Nano Banana help me generate and then I modified them to fit the game layout using Affinity.

Once ModRetro created a plugin for OpenAI Codex over the summer, I had the AI finish the rest of the levels using Michael Fogleman's work in GitHub to create the levels and build out a steady difficulty progression.

https://www.michaelfogleman.com/rush/

Codex also revisited my existing Sprites to improve them. They're not perfect but it helped me get to the finish line.

Updated 2 days ago
Published 4 days ago
StatusIn development
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorphspman
GenrePuzzle
Tags8-Bit, Game Boy, Game Boy ROM
AI DisclosureAI Assisted, Graphics, Sounds
I used generative AI to help me create graphics which I then modified.

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Click download now to get access to the following files:

flight-quarters 0.2.gb 512 kB

Development log

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